Game Testing

Find the fun. Find the friction. Before launch day.

Playtesters spend real time in your build and tell you whether it's actually fun, where the difficulty curve breaks, and where players will quit.

What testers actually do

  • Play a defined session (a build, a level, or a set time window)
  • Report on tutorial clarity, controls, and UI readability
  • Assess pacing and difficulty curve
  • Flag bugs, crashes, and anything that broke immersion

What you receive

  • A structured playtest report per tester: fun factor, difficulty pacing, UI/UX notes, bugs found
  • Optional recorded gameplay session
  • An aggregated view of where most testers dropped off or got stuck
Packages

Priced by how many testers you need

No subscriptions, no bot-inflated "engagement" — just a fixed number of real people giving you structured feedback.

Starter
$179
5 testers · 3-5 business days
  • ✓5 playtesters, one session each
  • ✓Bug & friction log
  • ✓Aggregated summary
Scale
$849
30 testers · 7-10 business days
  • ✓Everything in Growth
  • ✓Target specific player profiles
  • ✓Difficulty-curve heatmap
  • ✓Follow-up Q&A round

Need more than 30 testers, or a recurring monthly bundle? Talk to us about an Enterprise plan →

Private feedback, not public reviews. Everything a tester submits goes straight to you. We never post public ratings, comments, likes or follows on your behalf, and we never ask a tester to misrepresent who they are. That's the line between what we do and review manipulation — and we don't cross it.

Also testing elsewhere?